Path of War 0.89
Release notes
*** RC Version 0.89 [2013.07.10] *** What's new? NEW FEATURES: * Initiative and Reinforcements phases unlocked * initiative and current turn play order display (under current player) * loading of desert themed tiles * implemented road and railroad rules * terrain types with implicit road/railroad system (connectors) * reinforcements UI * blur effect for movement of units * map definitions of state for newly created AI units * effect of player elimination during multiplayer conquer HQ matches UNDER THE HOOD CHANGES: * road path arrows, in gray * independent debug system * map export framework * rendering variables optimization * improved merge icon * updated road and railroad rules BUGS STOMPED: * watchdog AI behaviour * minionAI was going to bother watchdogAI * merge with adjacent but requiring two steps of movement * road and railroad moves * division by zero in initiative and reinforcement opengl dialogs * split clones units if tile has flag * enemy flag across river * pulsing merge icon when no unit selected * passable jungle terrain * only reinforces empty tiles * reinforcing over impassable terrain * tank attempting river cross instead of going around through a nearby bridge * two UI buttons not visible or not working * cancelling split creating wrong units * AI state variables reset * refresh of units after takeground * some road tiles not properly displayed * railroad edges
First appearance:
Thu Jul 11 00:06:42 CEST 2013
- | - Last modified:
Thu Jul 11 00:08:58 CEST 2013