Retaliation: Enemy Mine
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Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War 0.90b

Release notes

*** RC Version 0.90b [2013.08.12] ***

What's new?

NEW FEATURES:

* combat modifiers now are shown even in fast combat mode (attacks without confirmation)

* now clearly marked which of the standard rules are disabled in a given mission (e.g. "no special rolls" or "no reinforcements")

* auto closing of dialogs (map info, hex info..) when a new one is opened

UNDER THE HOOD CHANGES:

* independent debug for arcade mode class

* independent rendering of bridge overlays

* changed ai system selection in case no enemies on map

* modified path arrows display to correctly show stopper before road tiles

* removed flashing of the phase button when loading external map (debugger version only)

* modified rendering of title logo

* modified default direction of units resulting after a split

* modified dice visualization

* a merge where nothing really changed (starting and final strength of involved units left identical) is not considered a move

BUGS STOMPED:

* it was not possible to split towards a tile with own flag/hq

* crash when cancelling split towards a flag tile

First appearance: Thu Aug 15 19:49:43 CST 2013 - | - Last modified: Thu Aug 15 20:19:44 CST 2013

clear tiles?
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Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam