Retaliation: Enemy Mine
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Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War 0.92

Release notes

*** RC Version 0.92 [2013.09.07] ***

SPECIAL WARNING: this version introduces an alternative combat mode (called 'videogamer') which offers a smoother and more action-like combat phase. If you prefer to keep playing with the classic board game combat rules, you can disable 'videogamer' mode in the game options menu.

RULE CHANGE: Attention! The effects of two special rolls (1-1 and 1-1-1) have been swapped; 1-1 now forces the attacker to retreat while 1-1-1 inflicts self-damage

What's new?

NEW FEATURES:

* new 'videogamer' combat mode

* added particle effects for 'hit' and 'miss' during combat

* added 5 new missions introducing movement and combat on roads

* swapped the effects of two special rolls (1-1 and 1-1-1)

* units' "hitpoints" (videogamer mode)

* option button to disable particle effects

* added buttons on main menu with links to the game's official website and to the developers' websites

* added most chapters of the in-game rulebook

UNDER THE HOOD CHANGES:

* separate render for EFX

* independent debug for player, combat classes

* opengl rendering and texture loading for in-game rulebook

* possibility to have matches ending in a draw

* updated particle effects system and combat system

* optimizations: moves generator, rivercross, split moves lookup, player management class, texture update system, rulebook rendering, in-game menu rendering, icon management system, AI management system, unit unselections, click-to-pass system

* updated credits page

BUGS STOMPED:

* corrupted main menu graphics

* corrupted title for mission 36

* last mission not reported as last

* possible error in reinforcements dialog

* non-human players could deselect units

* split action allowing units to become more than 6 tanks strong

* reinforcement action allowing units to become more than 6 tanks strong

* enemy units could 'meet' on same road tile

* not applied road/railroad combat modifiers

* sound fx fade out volume

* wrong texture for Y-forked roads

* could not reach a flag if moving over road and starting from stopper tile

* error in visualization of icons' count

* memory not freed for: AI events, jpg texture loading, resolution selection, units classes, rulebook classes

* error in reference for retreating to own HQ

* creation of double class during OverProduce defensive AI state

* missing init of ice texture

PREVIOUS WARNINGS: version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog

First appearance: Sat Sep 7 23:34:35 CST 2013 - | - Last modified: Sat Sep 7 23:59:53 CST 2013

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Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam