Path of War 0.92
Release notes
*** RC Version 0.92 [2013.09.07] *** SPECIAL WARNING: this version introduces an alternative combat mode (called 'videogamer') which offers a smoother and more action-like combat phase. If you prefer to keep playing with the classic board game combat rules, you can disable 'videogamer' mode in the game options menu. RULE CHANGE: Attention! The effects of two special rolls (1-1 and 1-1-1) have been swapped; 1-1 now forces the attacker to retreat while 1-1-1 inflicts self-damage What's new? NEW FEATURES: * new 'videogamer' combat mode * added particle effects for 'hit' and 'miss' during combat * added 5 new missions introducing movement and combat on roads * swapped the effects of two special rolls (1-1 and 1-1-1) * units' "hitpoints" (videogamer mode) * option button to disable particle effects * added buttons on main menu with links to the game's official website and to the developers' websites * added most chapters of the in-game rulebook UNDER THE HOOD CHANGES: * separate render for EFX * independent debug for player, combat classes * opengl rendering and texture loading for in-game rulebook * possibility to have matches ending in a draw * updated particle effects system and combat system * optimizations: moves generator, rivercross, split moves lookup, player management class, texture update system, rulebook rendering, in-game menu rendering, icon management system, AI management system, unit unselections, click-to-pass system * updated credits page BUGS STOMPED: * corrupted main menu graphics * corrupted title for mission 36 * last mission not reported as last * possible error in reinforcements dialog * non-human players could deselect units * split action allowing units to become more than 6 tanks strong * reinforcement action allowing units to become more than 6 tanks strong * enemy units could 'meet' on same road tile * not applied road/railroad combat modifiers * sound fx fade out volume * wrong texture for Y-forked roads * could not reach a flag if moving over road and starting from stopper tile * error in visualization of icons' count * memory not freed for: AI events, jpg texture loading, resolution selection, units classes, rulebook classes * error in reference for retreating to own HQ * creation of double class during OverProduce defensive AI state * missing init of ice texture PREVIOUS WARNINGS: version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog
First appearance:
Sat Sep 7 23:34:35 CST 2013
- | - Last modified:
Sat Sep 7 23:59:53 CST 2013