Retaliation: Enemy Mine
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Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War 0.94

Release notes

*** RC Version 0.94 [2013.11.13] ***

SPECIAL WARNING: Due to changes in campaign progress save, it may be possible that some already played campaign maps appear now locked. We apologize for the inconvenience.

What's new?

NEW FEATURES:

* 4 new missions introducing railroads

* 4 new battles

* added the possibility to load external maps generated by the map editor

* increased speed of units' movement over road and railroad

* new map directive STARTING_PRODUCTION allowing maps where the players spend an initial amount of production to build up their starting army

* added youtube video tutorial button

* added option to make the game run in fullscreen (expect some bugs)

UNDER THE HOOD CHANGES:

* game window at start-up centred to the display

* increased max map dimension to 30x30

* added AI values to tiles

* optimized render functions for paths, bridge, river crossing

* added management of null moves

* detached rulebook graphic library

* modified some icons

* modified sequence of texture creation and texture loading

* (developer only) preparations for introduction of new units with different movement and combat rules

* (developer only) possibility to test special rolls in combat

BUGS STOMPED:

* phase titles being shown more than once

* wrong texture rotation for railroad and road forks

* access violation after special roll "all-1"

* access violation after special roll "all-6"

* turn counter not being reset to 1 when mission repeated

* error in mission sequence (mission 34 was missing)

* units which had only merge/split moves (because "blocked" by friendly units) were not selectable

* wrong caption in railroad reference

* optimized code

* eliminated some unused variables

* not initialized reinforcements

* not initialized textures in fullscreen

* memory not freed for victory and defeat music

* memory not freed for map loading

* verified possible null pointer

* verified possible null pointer to current player

* production zones "3" were not coloured in map layers help

PREVIOUS WARNINGS:

* version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode

* version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog

First appearance: Wed Nov 13 15:26:44 CET 2013 - | - Last modified: Wed Nov 13 15:34:05 CET 2013

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Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam