Path of War Reference :: Combat
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close combat only
get close ("adjacent") to attack
each tank rolls one die... [in boardgame]
roll as many dice as you have tanks (as many as your "strength")
each tank shoots once... [in videogamer]
In Videogamer variant, shots fired (if no modifiers) is equal to number of tanks
outcome of battles is deterministic [in no luck]
In No Luck variant, 1 enemy tank destroyed for every 2 of yours attacking; if odd: one enemy damaged
...so attacker's strength determines dice rolled
roll as many dice as you have tanks (enemy's strength is not relevant)
effective rolls ("hits") are 5 (⚄) or 6 (⚅) [in boardgame]
roll ⚄ or ⚅ to hit the enemy
each shot fired inflicts some damage [in videogamer]
In Videogamer variant, every shot fired somewhat damages the enemy, but without certainty of destruction
a single hit required to destroy a damaged tank [in no luck]
In No Luck variant, attacking a damaged (=half strength) enemy tank surely destroys it
each successful roll destroys one tank
each roll of ⚄ or ⚅ destroys one enemy tank
combat is considered simultaneous
although handled sequentially (player by player), combat is actually simultaneous: everybody has a chance to fight back (even if effectively destroyed: casualties are removed after combat)
terrain affects combat: hills
attacks from hills roll one more die; against hills: one less
terrain affects combat: forests
attacks from forests roll one more die; against forests: one less
terrain affects combat: villages
attacks from villages or against villages roll one less die
situation effects: flanking
if friend on your side: both roll one more die ("flanking")
situation effects: outnumbered
if enemy outnumbers you by 3 or more: roll one less die
sidemountain prevents combat
cannot attack across sidemountain; no flanking help if friend behind sidemountain
+1 if target's on a road
attacks against roads roll one more die; unless attacker's also on road
+2 if target's on rails
attacks against railroads roll two more die; unless attacker's also on railroad
attack always possible with at least one die
attacks against castles roll two less die;
but it is always possible to attack with at least one die