Retaliation: Enemy Mine
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Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War Reference :: Combat

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close combat only

get close ("adjacent") to attack

each tank rolls one die... [in boardgame]

roll as many dice as you have tanks (as many as your "strength")

each tank shoots once... [in videogamer]

In Videogamer variant, shots fired (if no modifiers) is equal to number of tanks

outcome of battles is deterministic [in no luck]

In No Luck variant, 1 enemy tank destroyed for every 2 of yours attacking; if odd: one enemy damaged

...so attacker's strength determines dice rolled

roll as many dice as you have tanks (enemy's strength is not relevant)

effective rolls ("hits") are 5 (⚄) or 6 (⚅) [in boardgame]

roll ⚄ or ⚅ to hit the enemy

each shot fired inflicts some damage [in videogamer]

In Videogamer variant, every shot fired somewhat damages the enemy, but without certainty of destruction

a single hit required to destroy a damaged tank [in no luck]

In No Luck variant, attacking a damaged (=half strength) enemy tank surely destroys it

each successful roll destroys one tank

each roll of ⚄ or ⚅ destroys one enemy tank

combat is considered simultaneous

although handled sequentially (player by player), combat is actually simultaneous: everybody has a chance to fight back (even if effectively destroyed: casualties are removed after combat)

terrain affects combat: hills

attacks from hills roll one more die; against hills: one less

terrain affects combat: forests

attacks from forests roll one more die; against forests: one less

terrain affects combat: villages

attacks from villages or against villages roll one less die

situation effects: flanking

if friend on your side: both roll one more die ("flanking")

situation effects: outnumbered

if enemy outnumbers you by 3 or more: roll one less die

sidemountain prevents combat

cannot attack across sidemountain; no flanking help if friend behind sidemountain

+1 if target's on a road

attacks against roads roll one more die; unless attacker's also on road

+2 if target's on rails

attacks against railroads roll two more die; unless attacker's also on railroad

attack always possible with at least one die

attacks against castles roll two less die;
but it is always possible to attack with at least one die

First appearance: Sat Jun 1 14:53:22 CEST 2013 - | - Last modified: Thu Apr 10 23:03:26 CEST 2014

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Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam