Path of War 0.93b
Release notes
*** RC Version 0.93b [2013.09.25] *** What's new? NEW FEATURES: * added turn counter window * added total production counter (updated on-the-fly with each movement) * added current mission number display * activated the new battles * enemy offered pursuit after being attacked with a 1-1 UNDER THE HOOD CHANGES: * added unit selection ordering system * optimized rendering of dialogs (join, split, exit, repeat, attack) * renamed "scenario" to "campaign" * optimized UI rendering * modified retreat function * modified takeground function * modified player's unit count verification * added missing battle thumbnails * added missing battle descriptions BUGS STOMPED: * reinforcements capping (max 6 per turn) was not applied * split denied towards units that had moved * positioning of current player and current playing order * possible retreat tiles selection could give rise to wrong retreats * mis-texturing due to angle between two tiles * wrong path calculation for retreats * takeground sometimes was freezing a match * "failed retreat" card was not shown * bug with players' order in movement phase after a HQ capture PREVIOUS WARNINGS: * version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode * version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog
First appearance:
Wed Sep 25 11:47:21 CEST 2013
- | - Last modified:
Wed Sep 25 11:49:47 CEST 2013