Retaliation: Enemy Mine
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Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War Reference :: Movement

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Note: you can use keyboard to navigate: arrows to move and space or enter to open/collapse sections

basic movement


tanks move one or two steps (tiles) in any direction

winning condition

conquer enemy HQ and defend your own HQ from enemy

impassable terrain

mountains, sidemountains and lakes are impassable

hills

hills hinder movement: one step only

stopper terrain

entering stopper terrain (forests, villages, factories..) terminates movement

sideforests

crossing sideforests terminates movement; you must be adjacent to cross them

rivers

roll 5 or 6 to successfully ford a river; you must be adjacent to it before attempting

bridges

if bridge is present, river does not affect movement

roads

if following a continuous road, tanks move one extra step

roads over special terrain

stopper terrain affects road movement, hills do not

railroads

on continuous railroad, tanks move four steps

First appearance: Sat Jun 1 01:05:00 CEST 2013 - | - Last modified: Mon Jun 10 23:01:28 CEST 2013

get some tiles out?
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Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam