Retaliation: Enemy Mine
x
Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War 0.91

Release notes

*** RC Version 0.91 [2013.08.25] ***

SPECIAL WARNING: this version introduces anti-aliasing. If your computer environment does not support it you MAY encounter 'access violation' and 'abnormal program termination' dialogs after enabling it. If that's the case and you are not able to restart the program, delete the file 'game.cfg' from the cfg/ subdir (to be found in the path where you installed the game). After that, the antialiasing setting will be reset to OFF.

What's new?

NEW FEATURES:

* added 8 battles

* activated opengl antialiasing system

* new isometric 3d armour units (plastic counters style)

* new particle sfx: explosions, fire, merge, create

* facebook button on main screen

* AI of independent players (yellow) now much less forgiving

UNDER THE HOOD CHANGES:

* prepared frame manager for units in 2d, 3d and isometric

* modified dimension of the icons marking inactive rules

* removed possibility to activate reinforcements buttons during AI rei phase

* modified loading and saving of battle progress

* modified split and cancel of split systems

* separated missions and battles

* optimized main opengl rendering functions

* optimized reinforcements rendering, high res rendering, intro screens, menus

* optimized texture and objects definitions, opengl objects' init and free, game engine settings, gamemaster, reinforcements

* optimized reinforcements rendering, sound samples loading, sound functions, rendering code, units' rendering, units' texture management, png and jpg texture loading, units' removal

* optimized loading of thumbnail previews to avoid repeated loading

BUGS STOMPED:

* mipmap button ignoring mouseover events

* blur fx together with antialiasing

* main title transparency

* active battle not linked to battle played during missions

* wrong initial direction of units

* misloading of mission map thumbnails

* music still hearable when volume init at 0

* removing units system not working over tiles with both flag and units

* clicking reinforcements when ai is acting rei phase

* descriptions missing for taking ground reference rules cards

* possible problem when saving expanded units settings

First appearance: Sun Aug 25 23:39:43 CST 2013 - | - Last modified: Sun Aug 25 23:59:43 CST 2013

get some tiles out?
Twitter Share Google Share Facebook Share Email Share Reddit Share Digg Share
Flag Counter
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam