Path of War 0.93d
Release notes
*** RC Version 0.93d [2013.10.16] *** What's new? NEW FEATURES: * unlocked the first campaign (total of 7 maps): now fully playable * new merge/split UI: now both accessible only when clicking twice on unit (first time to select the unit, second time to activate merge/split moves) * added display of game phase titles (these can be hidden together with other help/assist dialogs) * added new music (2nd track) * added plus ("+") and minus ("-") keyboard shortcuts (zoom controls) * added space bar (" ") keyboard shortcut to deselect currently selected unit * mainplayer function in main engine (in preparation for multiplayer) * data download functions (in preparation for downloadable updates) * fog of war, for both single and multiplayer (beta tester mode only) * victory/failure debug button (beta tester mode only) UNDER THE HOOD CHANGES: * modified master class to allow team victories * removed split dialog when no split moves were possible * modified visualization of campaigns * added progress load/save for campaigns * modified sound system for soundtrack alternation * modified conversion of cell coordinates * checks for particle fx visibility under fog of war * modified classes for movement (for fog of war) * modified particle fx management (for fog of war) * modified path management (for fog of war) * modified split/merge moves class * modified graphical management of split/merge moves BUGS STOMPED: * memory not freed in campaign class * ui problem with betatester button for hiding units * AI was finding enemy units hidden under fog of war * rivercross chance die icon shown during combat and under fog of war * wrong initial values for visible battles * insufficient memory for random terrain map definitions * campaign progress not correctly saved * reference texts inverted for "combat is considered simultaneous" and "terrain affects combat: hills" * new split UI not working for units composed of a single tank * missing title/info for mission 42 and 43 PREVIOUS WARNINGS: * version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode * version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog
First appearance:
Wed Oct 16 14:04:38 CEST 2013
- | - Last modified:
Wed Oct 16 14:07:41 CEST 2013