Path of War 0.94b
Release notes
*** RC Version 0.94b [2013.12.05] *** Announcement: We are happy to inform you that Retaliation Path of War is preparing to roll out our next phase of beta testing for Android and we'd like to invite you to join us. What's new? NEW FEATURES: * Completely changed the graphics of the terrain tiles* (WIP) with the next release it will be possible to select a preferred tileset
UNDER THE HOOD CHANGES: * increased campaign memory allocation * optimized tile rendering function * (developer only) graphical changes in fog of war * (developer only) added observer mode for multiplayer games BUGS STOMPED: * starting phase map directive was not applied * starting production was not reset after first turn * unit visualization during reinforcements under fog of war * "no enemy" event (AI) was not recognized * fixed max index for missions, battles and campaigns PREVIOUS WARNINGS: * version 0.94 introduced some changes in campaign progress save which may result in some of your already played campaign maps appearing now locked. We apologize for the inconvenience. * version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode * version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog
First appearance:
Thu Dec 5 17:31:11 CET 2013
- | - Last modified:
Thu Dec 5 23:53:15 CET 2013