Path of War 1.25
Release notes
*** RC Version 1.25 [2014.08.09] *** What's new? NEW FEATURES: * new AI management * AI heuristics system * switch procedures between heuristic and FFSM AI * tutorial scripts internal commands UNDER THE HOOD CHANGES: * separate memory management for different platforms * functions for future unit types * internal debug system for AI * modified combat, retreat and movement classes * optimized board rendering system * optimized openGL rendering for better crossplatform compatibility BUGS STOMPED: * enemy AI unit management * AI movemement procedures PREVIOUS WARNINGS: * version 0.97 added an alternative gameplay mode, called "no luck" which makes all combat results deterministic. You can choose it from the options menu if you like to play without randomness * version 0.94 introduced some changes in campaign progress save which may result in some of your already played campaign maps appearing now locked. We apologize for the inconvenience. * version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode * version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog
First appearance:
Sat Aug 9 10:14:32 CEST 2014
- | - Last modified:
Sat Aug 9 10:15:57 CEST 2014