Retaliation: Enemy Mine
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Published! Start playing now! Hand painted terrain graphics Multiplayer and combined arms Decapitation game mode Fog of War
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War 0.93d

Release notes

*** RC Version 0.93d [2013.10.16] ***

What's new?

NEW FEATURES:

* unlocked the first campaign (total of 7 maps): now fully playable

* new merge/split UI: now both accessible only when clicking twice on unit (first time to select the unit, second time to activate merge/split moves)

* added display of game phase titles (these can be hidden together with other help/assist dialogs)

* added new music (2nd track)

* added plus ("+") and minus ("-") keyboard shortcuts (zoom controls)

* added space bar (" ") keyboard shortcut to deselect currently selected unit

* mainplayer function in main engine (in preparation for multiplayer)

* data download functions (in preparation for downloadable updates)

* fog of war, for both single and multiplayer (beta tester mode only)

* victory/failure debug button (beta tester mode only)

UNDER THE HOOD CHANGES:

* modified master class to allow team victories

* removed split dialog when no split moves were possible

* modified visualization of campaigns

* added progress load/save for campaigns

* modified sound system for soundtrack alternation

* modified conversion of cell coordinates

* checks for particle fx visibility under fog of war

* modified classes for movement (for fog of war)

* modified particle fx management (for fog of war)

* modified path management (for fog of war)

* modified split/merge moves class

* modified graphical management of split/merge moves

BUGS STOMPED:

* memory not freed in campaign class

* ui problem with betatester button for hiding units

* AI was finding enemy units hidden under fog of war

* rivercross chance die icon shown during combat and under fog of war

* wrong initial values for visible battles

* insufficient memory for random terrain map definitions

* campaign progress not correctly saved

* reference texts inverted for "combat is considered simultaneous" and "terrain affects combat: hills"

* new split UI not working for units composed of a single tank

* missing title/info for mission 42 and 43

PREVIOUS WARNINGS:

* version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode

* version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog

First appearance: Wed Oct 16 14:04:38 CEST 2013 - | - Last modified: Wed Oct 16 14:07:41 CEST 2013

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Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam