Retaliation Game Series
x
Published! Start playing now! ...and vote for us on Steam Greenlight! Both POW and EM available also for Android!
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam

Path of War 0.98

Release notes

*** RC Version 0.98 [2014.02.05] ***

What's new?

NEW FEATURES:

* added four new connected maps, starting campaign 02

* added map directive NO_TEAMWIN

* added alliance-breaking system

* added new camera class

* camera reset on map load

* added AI com strategy "weakest unit"

* added AI com strategy "strongest unit"

* added AI com strategy "best chance"

* added AI com strategy "worst chance"

* added AI com strategy "high prod tile"

* added AI com strategy "low prod tile"

* added ghost system for flags

* (developer only) added non combat actions class and hide action

UNDER THE HOOD CHANGES:

* modified no luck initiative

* modified campaign management class

* optimized unit class of 132 bytes

* updated missions 24, 25, 28 and 43 to make them compatible with no-luck mode

* manual override of automatic camera movement

BUGS STOMPED:

* interface icons clickable even when hidden

* attack dialog shown in "no luck"

* fixed AI cas strategy "near own hq"

* fixed AI cas strategy "near enemy hq"

* double movement after flag change of ownership

* click2pass over flag during takeground

* next and pass buttons when UI hidden

* saving of zoom level

* AI functions for searching own HQ

* combat effects showing when no animations option selected

* smoke of damaged tanks (no luck) appearing too soon

* activation of campaign 02

* disappearing army units after a team break

PREVIOUS WARNINGS:

* version 0.97 added an alternative gameplay mode, called "no luck" which makes all combat results deterministic. You can choose it from the options menu if you like to play without randomness

* version 0.94 introduced some changes in campaign progress save which may result in some of your already played campaign maps appearing now locked. We apologize for the inconvenience.

* version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode

* version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog

First appearance: Mon Feb 3 15:47:17 CET 2014 - | - Last modified: Wed Feb 5 14:22:29 CET 2014

clear tiles?
Twitter Share Google Share Facebook Share Email Share Reddit Share Digg Share
Flag Counter
Windows and Linux/Wine demo archive from Forgotten Empires Get the Android demo on Google Play Online playable flash game MacOS demo archive from Forgotten Empires Buy the iOS version on itunes Buy Retaliation: Enemy Mine on Desura Buy Retaliation: Enemy Mine on Steam