Path of War Reference :: Movement
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basic movement
tanks move one or two steps (tiles) in any direction
winning condition
conquer enemy HQ and defend your own HQ from enemy
impassable terrain
mountains, sidemountains and lakes are impassable
hills
hills hinder movement: one step only
stopper terrain
entering stopper terrain (forests, villages, factories..) terminates movement
sideforests
crossing sideforests terminates movement; you must be adjacent to cross them
rivers
roll 5 or 6 to successfully ford a river; you must be adjacent to it before attempting
bridges
if bridge is present, river does not affect movement
roads
if following a continuous road, tanks move one extra step
roads over special terrain
stopper terrain affects road movement, hills do not
railroads
on continuous railroad, tanks move four steps