Path of War 0.95b
Release notes
*** RC Version 0.95b [2014.01.03] *** ==> Happy 2014 to all players of Retaliation! <== Announcement: We are happy to inform you that Retaliation Path of War is preparing to roll out our next phase of beta testing for Android and we'd like to invite you to join us; express your interest contacting us by email What's new? NEW FEATURES: * the possibility to change the tileset graphics has been moved to the main options menu (under GFX options) and requires a restart of the game after applying the change: this solves some problems introduced by the realtime tileset change (version 0.95), problems which were reported by players using Wine emulator and some Windows versions. UNDER THE HOOD CHANGES: * changed the icon (and its position) for tileset change * incremented speed of data gfx and map gfx compilation * creator for graphic file compilers (dat and maps) * (developers only) optimized AI debug functions BUGS STOMPED: * error in AI StrategyCasualties_Cas_Blind * error in AI StrategyCasualties_Cas_Near_EnemyHQ * error in AI StrategyCasualties_Cas_Near_OwnHQ PREVIOUS WARNINGS: * version 0.94 introduced some changes in campaign progress save which may result in some of your already played campaign maps appearing now locked. We apologize for the inconvenience. * version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode * version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog
First appearance:
Fri Jan 3 11:08:54 CET 2014
- | - Last modified:
Fri Jan 3 11:10:19 CET 2014