Path of War 0.92
Release notes
*** RC Version 0.92 [2013.09.07] ***SPECIAL WARNING: this version introduces an alternative combat mode (called 'videogamer') which offers a smoother and more action-like combat phase. If you prefer to keep playing with the classic board game combat rules, you can disable 'videogamer' mode in the game options menu.
RULE CHANGE: Attention! The effects of two special rolls (1-1 and 1-1-1) have been swapped; 1-1 now forces the attacker to retreat while 1-1-1 inflicts self-damage
What's new?
NEW FEATURES:
* new 'videogamer' combat mode
* added particle effects for 'hit' and 'miss' during combat
* added 5 new missions introducing movement and combat on roads
* swapped the effects of two special rolls (1-1 and 1-1-1)
* units' "hitpoints" (videogamer mode)
* option button to disable particle effects
* added buttons on main menu with links to the game's official website and to the developers' websites
* added most chapters of the in-game rulebook
UNDER THE HOOD CHANGES:
* separate render for EFX
* independent debug for player, combat classes
* opengl rendering and texture loading for in-game rulebook
* possibility to have matches ending in a draw
* updated particle effects system and combat system
* optimizations: moves generator, rivercross, split moves lookup, player management class, texture update system, rulebook rendering, in-game menu rendering, icon management system, AI management system, unit unselections, click-to-pass system
* updated credits page
BUGS STOMPED:
* corrupted main menu graphics
* corrupted title for mission 36
* last mission not reported as last
* possible error in reinforcements dialog
* non-human players could deselect units
* split action allowing units to become more than 6 tanks strong
* reinforcement action allowing units to become more than 6 tanks strong
* enemy units could 'meet' on same road tile
* not applied road/railroad combat modifiers
* sound fx fade out volume
* wrong texture for Y-forked roads
* could not reach a flag if moving over road and starting from stopper tile
* error in visualization of icons' count
* memory not freed for: AI events, jpg texture loading, resolution selection, units classes, rulebook classes
* error in reference for retreating to own HQ
* creation of double class during OverProduce defensive AI state
* missing init of ice texture
PREVIOUS WARNINGS: version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog