Path of War Reference :: Movement
Note: you can use keyboard to navigate: arrows to move and space or enter to open/collapse sections
basic movement

tanks move one or two steps (tiles) in any direction
winning condition

conquer enemy HQ and defend your own HQ from enemy
impassable terrain

mountains, sidemountains and lakes are impassable
hills

hills hinder movement: one step only
stopper terrain

entering stopper terrain (forests, villages, factories..) terminates movement
sideforests

crossing sideforests terminates movement; you must be adjacent to cross them
rivers

roll 5 or 6 to successfully ford a river; you must be adjacent to it before attempting
bridges

if bridge is present, river does not affect movement
roads

if following a continuous road, tanks move one extra step
roads over special terrain

stopper terrain affects road movement, hills do not
railroads

on continuous railroad, tanks move four steps