Path of War 0.93c
Release notes
*** RC Version 0.93c [2013.10.05] ***What's new?
NEW FEATURES:
* added campaign map selector
* added the first campaign (total of 7 missions)
* implemented possibility to hide all units from the map (debug mode only)
* added help tooltip for terrain information
* added help tooltip for map intro/description
* added help tooltip for rulebook
* added loading of team definitions
* production from occupied terrain not shown during reinforcements phase
UNDER THE HOOD CHANGES:
* added global campaign management class
* added function for best production tile lookups
* added player team functions
* added map position in mission template
* modified help tooltip for sound
* modified victory conditions check
* modified zoom-in and zoom-out functions
* modified rulebook menu functions
* optimized player init
* modified AI enemy lookup functions when teams used
* modified AI target selection when teams used
* modified A* pathfinding when teams used
* modified UI for campaign management
BUGS STOMPED:
* possible freeze during players verification
* farming AI state was not correctly setup
* endless matches among two remaining AI players when human player eliminated
* wrong camera position after coming back from rulebook menu
* wrong retreat path when being attacked from NW edge
* possible freeze during AI merge action
PREVIOUS WARNINGS:
* version 0.92 introduced an alternative combat mode called ("'videogamer'"); you can disable it in options if you prefer to keep playing in board game mode
* version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the 0.91 changelog